Pokéngine jCoad
latest
Tutorial
Introduction
Understanding Definitions
Objects
Reference
Object Functions
Entity Properties
Triggers
Conditions
Data Types
Pokémon Generation
Battle Properties
Pokéngine jCoad
Index
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Index
Symbols
|
A
|
B
|
C
|
D
|
E
|
F
|
G
|
H
|
I
|
J
|
L
|
M
|
N
|
O
|
P
|
Q
|
R
|
S
|
T
|
U
|
V
|
W
|
X
|
Y
|
Z
Symbols
0/1(type) (type)
A
a (pokeoption)
ability (pokeoption)
achievement& (trigger)
achievement[id](condition) (condition)
ally& (trigger)
allyname. (property)
animate& (trigger)
animationNone (function)
answerNone (function)
answers& (trigger)
area(type) (type)
B
b (pokeoption)
badge& (trigger)
badge[name|id](condition) (condition)
badges(condition) (condition)
battle& (trigger)
battled(condition) (condition)
battlelost(condition) (condition)
battlewon(condition) (condition)
beaten(condition) (condition)
beaten[x,y](condition) (condition)
behindplayer& (trigger)
buy& (trigger)
C
c (pokeoption)
caught (pokeoption)
caught(condition) (condition)
caught[dex|pokemon|](condition) (condition)
champion(condition) (condition)
coins& (trigger)
coins(condition) (condition)
color& (trigger)
colorname. (property)
cry& (trigger)
cutNone (function)
cycle& (trigger)
cycling(condition) (condition)
D
d (pokeoption)
dawn& (trigger)
dawn(condition) (condition)
day& (trigger)
day(condition) (condition)
depth& (trigger)
depth(type) (type)
depthname. (property)
destroy& (trigger)
direction& (trigger)
direction(condition) (condition)
direction(type) (type)
doorNone (function)
double (battleoption)
dusk& (trigger)
dusk(condition) (condition)
dynamic-level (pokeoption)
E
e (pokeoption)
egg (pokeoption)
encounterNone (function)
ev& (trigger)
ev[name](condition) (condition)
evs (pokeoption)
executeNone (function)
exp (pokeoption)
F
f (pokeoption)
fadein& (trigger)
fadeout& (trigger)
fainted(condition) (condition)
female (pokeoption)
filter& (trigger)
fixedlevel (battleoption)
flash& (trigger)
floating& (trigger)
floatname. (property)
follow& (trigger)
frame& (trigger)
freeze& (trigger)
friendship (pokeoption)
G
gaveaway(condition) (condition)
giveaway& (trigger)
glide& (trigger)
glowNone (function)
grassNone (function)
H
h (pokeoption)
halloffame& (trigger)
happiness (pokeoption)
happiness[slot](condition) (condition)
heal& (trigger)
healNone (function)
heightNone (function)
hex(type) (type)
hiddenlevel (battleoption)
hour(condition) (condition)
hp (pokeoption)
I
i (pokeoption)
icon& (trigger)
ignorename. (property)
item (pokeoption)
item& (trigger)
item[name|id](condition) (condition)
itemNone (function)
ivs (pokeoption)
J
jump& (trigger)
L
l (pokeoption)
ledgeNone (function)
level (pokeoption)
lighting& (trigger)
lookat& (trigger)
lv (pokeoption)
M
m (pokeoption)
male (pokeoption)
mapvar& (trigger)
mapvar[name](condition) (condition)
minute(condition) (condition)
mon& (trigger)
money& (trigger)
money(condition) (condition)
month(condition) (condition)
movelearner& (trigger)
moves (pokeoption)
moveto& (trigger)
movetoNone (function)
msg& (trigger)
msgNone (function)
N
n (pokeoption)
name (pokeoption)
nametagname. (property)
nature (pokeoption)
nick (pokeoption)
nickname (pokeoption)
night& (trigger)
night(condition) (condition)
noblackout& (trigger)
nocatch (battleoption)
noexp (battleoption)
noitems (battleoption)
nomoney (battleoption)
norun (battleoption)
noseen (battleoption)
npcNone (function)
number(type) (type)
O
o (pokeoption)
oddplayer(condition) (condition)
offtile(condition) (condition)
onload(condition) (condition)
ontile(condition) (condition)
ontouch(condition) (condition)
opacity& (trigger)
opacityname. (property)
outfit& (trigger)
outline& (trigger)
outlinename. (property)
P
p (pokeoption)
palette& (trigger)
party(condition) (condition)
party[name|id](condition) (condition)
partyHas[searchFor|collections|copyright|eggGroups|evolutions|slot|species|tags|types|mon](condition) (condition)
path& (trigger)
path(type) (type)
pathname. (property)
pause& (trigger)
pc& (trigger)
percentage(type) (type)
persistentname. (property)
player(condition) (condition)
pokémon(type) (type)
print& (trigger)
printname. (property)
printsNone (function)
Q
q (pokeoption)
R
random(condition) (condition)
random[n](condition) (condition)
rank(condition) (condition)
refresh& (trigger)
refreshed(condition) (condition)
repel& (trigger)
repel(condition) (condition)
replay& (trigger)
replayed(condition) (condition)
rgb(type) (type)
rgba(type) (type)
rippleNone (function)
rival& (trigger)
rival(condition) (condition)
rocksmashNone (function)
S
s (pokeoption)
safari& (trigger)
safari(condition) (condition)
scene (battleoption)
season(condition) (condition)
seen[dex|pokemon](condition) (condition)
sell& (trigger)
sfx& (trigger)
shadowname. (property)
shake& (trigger)
shiny (pokeoption)
shop& (trigger)
short direction(type) (type)
show& (trigger)
skin(condition) (condition)
skin(type) (type)
skin[n](condition) (condition)
skincolor& (trigger)
skincolorname. (property)
slideNone (function)
solid& (trigger)
solidname. (property)
solidNone (function)
spawnNone (function)
spectated(condition) (condition)
speed& (trigger)
speedname. (property)
spin& (trigger)
spinname. (property)
spinNone (function)
spotname. (property)
sprite sheet(type) (type)
sprite& (trigger)
spriteNone (function)
starter& (trigger)
starter(condition) (condition)
status (pokeoption)
strengthNone (function)
string(type) (type)
surf& (trigger)
surfing(condition) (condition)
surfNone (function)
T
textbox& (trigger)
texture& (trigger)
theme (battleoption)
tileset(type) (type)
time& (trigger)
track& (trigger)
trade& (trigger)
traded(condition) (condition)
travel& (trigger)
triple (battleoption)
U
uid (pokeoption)
unfreeze& (trigger)
unit interval(type) (type)
unspot& (trigger)
untile& (trigger)
V
var& (trigger)
var[name](condition) (condition)
view& (trigger)
W
w (pokeoption)
warp& (trigger)
warpNone (function)
weather& (trigger)
weather(condition) (condition)
with& (trigger)
wtw& (trigger)
X
x (pokeoption)
xy& (trigger)
xyname. (property)
xyNone (function)
Y
y (pokeoption)
year(condition) (condition)
yes/no(type) (type)
Z
zoom& (trigger)